Effective talent level: 2.6
Hiemal Shield
Use mode: Sustained
Mana cost: 30
Souls cost: 1
Sustain souls cost: 1
Range: 10
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: necromancy and a spell
Description: Conjure a shield of ice around you that can absorb a total of 187 damage.
Anytime it does it retaliates by sending a bolt of ice at the attacker, dealing 23.05 cold damage (this can only happen once per turn per creature).
When you are above 1 life it only affects 66.6% of the damage, letting through the rest.
When you are under 1 life it affects 100% of the damage and also reduces the damage of critical hits by 23%.
10 turns after leaving combat the shield will consume its mana and soul cost again to fully regenerate if needed. if that cost can not be matched, it unsustains.
The shield strength will increase with your Spellpower.
Effective talent level: 0.0
Desolate Waste
Use mode: Passive
Is: necromancy and a spell
Description: Every time your shield loses 25% of its original value a circle of desolate waste will spawn under you, lasting 6 turns, and dealing 1.87 cold damage per turn to foes within radius 1.
If a creature is hit by your hiemal shield's retribution bolt while on the waste, the shield feeds of the wasteland to regenerate 0.3% of its original value.
No more than 4 desolate wastes can trigger per shield activation.
The damage will increase with your Spellpower.
Effective talent level: 0.0
Crumbling Earth
Use mode: Passive
Is: necromancy and a spell
Description: Your desolate wastes are now rapidly crumbling.
Any foe moving through them is likely to get cut, taking 7.00 cold damage and bleeding over 4 turns (stacking) while reducing its movement speed by 15%.
The damage will increase with your Spellpower.
Effective talent level: 0.0
Bleak Guard
Use mode: Passive
Is: necromancy and a spell
Description: Your hiemal shield is stronger, taking 4% less damage from all attacks.
When under 1 life this effect is increased to 5%.
Effective talent level: 2.6
Call of the Mausoleum
Use mode: Activated
Mana cost: 5
Souls cost: 2
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: necromancy and a spell
Description: You control dead matter around you, lying in the ground, decaying.
When you enter combat and every 19 turns thereafter a ghoul of level 8 automatically raises to fight for you.
At level 3 you can forcefully activate this spell to summon up to 2 ghasts around you.
At level 5 every 4 summoned ghouls or ghasts a ghoulking is summoned for free.
Ghouls, ghasts and ghoulkings last for 7 turns.Ghoul minions come in larger numbers than skeleton minions but are generally more frail and disposable.
Effective talent level: 0.0
Corpse Explosion
Use mode: Activated
Mana cost: 30
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: necromancy and a spell
Description: Ghouls are nothing but mere tools to you, for 0 turns you render them bloated with dark forces.
Anytime a ghoul or ghast is hit it will explode in a messy splash of gore, dealing 13.46 frostdusk damage to all foes in radius 2 of it.
Any creature caught in the blast also receives a random disease that deals 12.67 blight damage over 6 turns and reduces one attribute by 1.
Only one ghoul may explode per turn. The one with the least time left to live is always the first to do so.
The damage and disease power is increased by your Spellpower.
Effective talent level: 0.0
Putrescent Liquefaction
Use mode: Sustained
Mana cost: 20
Souls cost: 1
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: necromancy and a spell
Description: Shattering up to 1 ghouls or ghasts you create a putrescent swirling cloud of radius 1 that follows you around for 3 turns per dead ghoul plus one turn. Oldest ghouls are prioritized for destruction.
Any ghoul or ghast dying or expiring within this cloud increases its duration by 0 turn and every two absorbed ghoul/ghast your gain back one soul.
The cloud deals 5.54 frostdusk damage to any foes caught inside.
The damage will increase with your Spellpower.
Effective talent level: 0.0
Discarded Refuse
Use mode: Sustained
Mana cost: 40
Souls cost: 1
Range: 10
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: necromancy and a spell
Description: Whenever you would be affected by a detrimental physical effect you instead transfer it instantly to one of your ghouls.
The ghoul dies from the process.
While under 1 life it also affects magical and mental effects.
At most 0 effects can be affected per turn.
Cross-tier effects are never affected.
Effective talent level: 1.3
Invoke Darkness
Use mode: Activated
Mana cost: 10
Range: 10
Cooldown: 3
Travel Speed: 2000% of base
Usage Speed: Spell (100% of a turn)
Is: necromancy and a spell
Description: Conjures up a beam of darkness, doing 73.89 darkness damage.
At level 5, the beam widens to hit foes on each side.
The damage will increase with your Spellpower.
Effective talent level: 0.0
Night Sphere
Use mode: Activated
Mana cost: 40
Range: 6
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: necromancy and a spell
Description: Dark fumes erupt from the ground in radius 2 for 5 turns. Any creature entering the circle will receive either a bane of confusion or a bane of blindness.
Only one bane can affect a creature.
Banes last for 3 turns, and also deal 3.39 darkness damage.
The damage will increase with your Spellpower.
Effective talent level: 0.0
Erupting Shadows
Use mode: Sustained
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: necromancy and a spell
Description: Shadows engulf your foes, anytime you deal darkness damage to a creature affected by a bane, the bane's duration is increased by 1 turn and the shadows erupt, dealing an additional 3.38 darkness damage.
The damage can only happen once per turn per creature, the turn increase however always happens.
The damage will increase with your Spellpower.
Effective talent level: 0.0
River of Souls
Use mode: Sustained
Mana cost: 30
Range: 7
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: necromancy and a spell
Description: You summon a river of tortured souls to launch an onslaught of darkness against your foes.
Every turn for 5 turns you launch a projectile towards the designated area that explodes in radius 2, dealing 13.70 darkness damage.
Each projectile consumes a soul and the spell ends when it has sent 5 projectiles or when you have no more souls to use.
The damage will increase with your Spellpower.
Effective talent level: 0.0
Dread
Use mode: Activated
Mana cost: 20
Souls cost: 4
Range: 10
Cooldown: 40
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: necromancy and a spell
Description: Summon a Dread of level 1 that will annoyingly blink around, hexing your foes.
It knows the following spells:
- Burning Hex at level 0
- Empathic Hex at level 0
- Pacification Hex at level 0
- Blur Sight at level 2
- Phase Door at level 0
Effective talent level: 0.0
Souleater
Use mode: Passive
Is: necromancy and a spell
Description: Any time one of your minions dies or expires, and even if it is resurrected by a boneyard, the dread feeds on it.
Each time it feeds it gets healed for 22 and reduces remaining cooldown of its spells by 0.
Every 10 minion deaths it casts a random hex on up to 0 foes at once, instantly and without triggering a cooldown.
Effective talent level: 0.0
Neverending Peril
Use mode: Activated
Mana cost: 10
Souls cost: 1
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: necromancy and a spell
Description: In an effort to make your dread more annoying you focus a shell of darkness around it, rendering it fully invincible for 0 turns.
Effective talent level: 0.0
Dreadmaster
Use mode: Passive
Is: necromancy and a spell
Description: You now summon a Dreadmaster instead of a Dread.
Dreadmasters learn to cast silence, disperse magic and mind disruption, making them the ultimate annoyance tool.
It learns them at talent level 0.
Effective talent level: 0.0
Rigor Mortis
Use mode: Activated
Mana cost: 20
Souls cost: 2
Range: 10
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: necromancy and a spell
Description: Press your advantage when your foes are starting to crumble.
For every detrimental effect on the target you deals 19.30 frostdusk damage (with diminishing returns) and reduce its global speed by 25% for one turn per effect (up to a maximum of 0).
The diminishing returns on damage bonus works this way:
- 2 effects: 28.01
- 5 effects: 39.53
- 10 effects: 48.24
- 15 effects: 53.34
And so on...
Damage increases with your Spellpower.
Effective talent level: 0.0
Drawn To Death
Use mode: Activated
Mana cost: 15
Range: 10
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: necromancy and a spell
Description: Every time you or one of your minions kill a creature you create a temporary link to the place of death.
For 0 turns afterwards you can instantly and accurately teleport to it (if it is in sight).
Effective talent level: 0.0
Grim Shadow
Use mode: Sustained
Sustain mana cost: 35
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: necromancy and a spell
Description: Your body starts to radiate shadows, increasing your darkness resistance by 1%, armour by 0 and defence by 0.
Any time you absorb a soul the shadows pulse outward, dealing 9.51 frostdusk damage to all foes in range 0 and knocking them back 3 tiles.
This can only happen once per turn.
The damage increases with your Spellpower.
Effective talent level: 0.0
Utterly Destroyed
Use mode: Sustained
Sustain mana cost: 15
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: necromancy and a spell
Description: Whenever a creature is killed by yourself or a minion you feast on its essence, gaining 0.0 mana.
At level 3 the thrill of the death invigorates you, granting a movement speed bonus of 50% for 0 turns.
Effective talent level: 0.0
Black Ice
Use mode: Activated
Mana cost: 7
Range: 10
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: necromancy and a spell
Description: Summon an icy spike directly on a foe, impaling it for 13.91 cold damage.
At level 5 it hits all foes in range 1 around the target.
Any creature hit will take 0% more damage from your necrotic minions for 3 turns.
The damage will increase with your Spellpower.
Effective talent level: 0.0
Chill of the Tomb
Use mode: Activated
Mana cost: 30
Range: 7
Cooldown: 8
Travel Speed: 400% of base
Usage Speed: Spell (100% of a turn)
Is: necromancy and a spell
Description: Conjures up a bolt of cold that moves toward the target and explodes into a chilly circle of death, doing 16.67 cold damage in a radius of 0.
Necrotic minions caught in the blast do not take damage but are instead coated with a thin layer of ice, reducing all damage they take by 0 for 4 turns.
The damage will increase with your Spellpower.
Effective talent level: 0.0
Corpselight
Use mode: Activated
Mana cost: 20
Souls cost: 1
Range: 7
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: necromancy and a spell
Description: You summon a corpselight that radiates cold for 7 turns in radius 3.
Every turn all foes inside take 3.50 cold damage.
Anytime you cast a spell while standing inside your corpselight's area it grows by one stack, each stack giving +1 radius and +10% damage.
The corpselight can gain at most 0 stacks and the radius will never extend beyond 10.
If cast while under 1 life it spawns with 3 stacks.
The damage will increase with your Spellpower.
Effective talent level: 0.0
Grave Mistake
Use mode: Passive
Is: necromancy and a spell
Description: Upon expiring the corpselight implodes, pulling in all foes towards its center and dealing 15.98 cold damage.
The damage is increased by +10% per stack.
The damage will increase with your Spellpower.Learning this spell will make Corpselight cost two souls to use instead of one.
Effective talent level: 1.3
Soul Leech
Use mode: Passive
Is: necromancy and a spell
Description: Each time you or your undead minions deal damage to a creature you apply Soul Leech to them.
If a creature dies with this effect active, you steal its soul.
Strong creatures and bosses are so overflowing with soul power that you steal a fragment of their soul every few turns:
- rare: at most every 30 turns
- unique: at most every 22 turns
- boss: at most every 13 turns
- elite boss: at most every 10 turnsAlso increases your maximum souls capacity by 2 .
Effective talent level: 1.3
Consume Soul
Use mode: Activated
Souls cost: 1
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: necromancy and a spell
Description: Consume a soul whole to rebuild your body, healing you for 195 and generating 78 mana.
If used below 1 life the surge increases your spellpower by 19 for 10 turns.
The heal and mana increases with your Spellpower.
Effective talent level: 0.0
Torture Souls
Use mode: Activated
Mana cost: 40
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: necromancy and a spell
Description: Unleash dark forces to all foes in sight that are afflicted by Soul Leech, dealing 19.30 frostdusk damage to them and tearing apart their souls.
This returns up to 0 souls to you (one for each foe hit).
The damage increases with your Spellpower.
Effective talent level: 0.0
Reaping
Use mode: Sustained
Sustain mana cost: 30
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: necromancy and a spell
Description: You draw constant power from the souls you hold within your grasp.
If you hold at least 2, your mana regeneration is increased by 0.0 per turn.
If you hold at least 5, your spellpower is increased by 0.
If you hold at least 8, all your resistances are increased by 3.
Effective talent level: 1.3
Aura of Undeath
Use mode: Sustained
Sustain mana cost: 15
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: necromancy and a spell
Description: Your mastery of necromancy becomes so total that an aura of undeath radiates around you in radius 4.
Any undead minion standing inside of it is protected, increasing all their resistances by 9%.
In addition when you create new minions they inherit 19% of your spellpower (applied to any powers), spell crit chance (applied to any crit chances), saves, resists, and highest damage increase (applied to all elements).
Effective talent level: 0.0
Surge of Undeath
Use mode: Activated
Mana cost: 30
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: necromancy and a spell
Description: Sends out a surge of undeath energies into your aura.
All minions inside gain 25% speed for 0 turns
All non-ghoul minions are healed by 6%.
If you know Call of the Mausoleum, the time remaining to the next free ghoul is reduced by 0.
if you know Corpse Explosion or Putrescent Liquefaction the duration of those effects are increased by 0.
All non-undead foes caught inside are dazed for 0 turns.
In addition all your minions (created after you learn this spell) have a passive health regeneration.
Effective talent level: 0.0
Recall Minions
Use mode: Activated
Mana cost: 25
Souls cost: 1
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: necromancy and a spell
Description: Tighten the ethereal leash to some of your minions currently within your aura of undeath, pulling them to you and swapping place with any eventual foes in the way.
Up to -2 minions are affected.
When recalling a minion the spell tries to prioritize a spot where there is already a foe, to push it away.
Effective talent level: 0.0
Suffer For Me
Use mode: Sustained
Sustain mana cost: 30
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: necromancy and a spell
Description: By creating an arcane link with your minion army you are able to redirect parts of any damage affecting you to them.
Anytime you take damage 5% of it is instead redirected to a random minion within your aura of undeath.
The minion takes 300% damage from that effect.
The damage redirected percent depends on your Spellpower.
Effective talent level: 7.5
Call of the Crypt
Use mode: Activated
Mana cost: 5
Souls cost: 1
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: necromancy and a spell
Description: Call upon the battlefields of old, collecting bones, fusing them with souls, and forging them into skeletal minions.
Up to 2 skeleton warriors of level 15 are summoned, and up to 5 skeletons can be controlled at once.
At level 3 the summons become armoured skeletons warriors.
At level 5, for every 3 skeleton warriors, a skeleton mage or archer will also be created without costing any souls. If this makes you go over your skeleton limit, a normal skeleton will be removed and its soul refunded.Skeleton minions come in fewer numbers than ghoul minions but are generally more durable.
Effective talent level: 3.0
Shattered Remains
Use mode: Passive
Is: necromancy and a spell
Description: Any time one of your skeleton or bone giant dies, it shatters in radius 3, making any foe bleed for 102.60 physical damage over 5 turns.
If any other skeleton or bone giant minion is in the radius it will pickup some of the bones to enhance itself, increasing maximum and current life by 89, armour by 11 and gain 30.84 physical melee retaliation for 20 turns.
This talent never works when you kill your own minions.
Effective talent level: 4.5
Assemble
Use mode: Activated
Mana cost: 30
Range: 10
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: necromancy and a spell
Description: Every army of undead minions needs its spearhead. To that end you combine 3 skeleton minions into a bone giant of level 11.
The minions used are selected from the weakest first, and a Lord of Skulls will never be used.
At level 3 an eternal bone giant is created instead.
At level 6 a heavy bone giant is created instead.
Only one bone giant may be active, and casting this spell while one already exists will destroy it and create a new one.
Effective talent level: 0.0
Lord of Skulls
Use mode: Activated
Mana cost: 50
Souls cost: 2
Range: 10
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: necromancy and a spell
Description: Consume a soul to empower one of your skeleton, making it into a Lord of Skulls.
The Lord of Skulls gains 2 more life and is instantly healed to full.
There can be only one active Lord of Skulls, casting this spell on another skeleton removes the effect from the current one.
It also gains a new talent if high enough:
At level 2 Warriors learn Giant Leap, a powerful jump attack that deals damage and dazes on impact and frees the skeleton from any stun, daze and pin effects they may have
At level 3 Archers learn Vital Shot, a devastating attack that can stun and cripple their foes
At level 5 Mages learn Meteoric Crash, a destructive spell that crushes and burns foes in a big radius for multiple turns and stuns them
At level 6 Bone Giants learn You Shall Be My Weapon!, a massive attack that deals high damage, knockbacks foes and stuns them